Doubts

When I spend too many hours on Artillery Royale trying to solve a problem or even iterating, sometimes I fall into periods of doubts.

I play my own game and I don’t see what I’m looking for. It’s not fun, not pretty, not well balanced. Full of bugs. In a word: it’s not good. From here it often escalates to the point where I realize the amount of work left. I feel overwhelmed. I don’t know where I’m heading to.

Mentally it’s hard to handle. The only solution I found for those moments is to step back a few hours, or even days. And hopefully, when I’m back to work it’s gone and I’m full of faith again (so far it worked like that).

I guess looking back at the accomplished work help too, hence my previous post about current progress.

I thought it’s important to share those bad feelings too because as indie developers we face many challenges, but self-doubting seems to be one of the worst (at least for me).

Do not hesitate to take a break!

On that note, it’s holiday time for me, see you in a couple of weeks.

🏖