This is a working VR Webview Texture for Android (Unity asset).
It has been tested and works well with both Google Cardboard SDK and Google Daydream SDK.
It can also be used on non VR project as a classic Webview Texture (Android only)!
It has some limitations (but I’m working on it)
I am working to remove these limitations.
I want to thank Oculus that open sourced a part of their SDK and it has been a great source of inspiration for me, also want to thank Felix Jones who help me to get things right.
Checkout the extension on the Unity Asset store
Tested with Google Daydream and Google Cardboard
other VR SDK could work but there is no guarantee.
You must have a Google VR Unity version (-GVRXX) or use the last Unity beta (5.6)
Your build parameters (found in Build Settings > Player Settings) should look like this:
The Webview will give you delegate messages for specific events:
you can parse these messages and handle it as you wish
This script takes advantage of the Unity Event System, so you must add an EventSystem to your scene (with default value) and also a Physics Raycaster on your main camera (with default value)
That way you can send touch event to the Webview, this will allow you to click links, scroll the view and much more.
You can find a working example here: https://gist.github.com/jrmgx/793fb62e575a63d08ac13b16cb34be19
This example is integrated in version 1.2 of the Asset.
This Webview will act like a classic texture, usage are limit-less:
Ask your questions here: